AI Insights · Timothy · March 2022
Top 5 Disney Games Performance in Belarus - Q1 2022
In Q1 2022, Disney games in Belarus showed varied trends in weekly downloads, revenue, and active users. Here’s a closer look at how the top 5 games performed.
In Q1 2022, the performance of the top 5 Disney games in Belarus varied across different metrics such as weekly downloads, revenue, and active users. Below is a detailed analysis of each game's performance during this period.
Marvel Contest of Champions from Kabam Games, Inc. experienced fluctuations in weekly revenue, peaking at around $2.6K in late December. The revenue then saw a decline, ending the quarter at approximately $265. Weekly downloads also showed a downward trend, starting with 628 downloads in the last week of December and stabilizing around 353 by the end of March. Active users decreased from 2.8K to 2.3K over the quarter.
Star Wars™: Galaxy of Heroes by Electronic Arts had a peak weekly revenue of $707 in mid-January, followed by a decline, ending the quarter at $399. Downloads started at 145 in late December, fluctuating throughout the quarter, and ended at 122. Active users saw an increase from 9.7K to 10.1K by the end of March.
Pirates of the Caribbean: ToW from JOYCITY Corp started the quarter with a weekly revenue of $650, which saw a decline, ending at $235. Weekly downloads had a noticeable peak of 451 in mid-March, but generally fluctuated, closing the quarter at 229. Active users increased from 1K to 1.2K during the same period.
MARVEL Strike Force: Squad RPG by Scopely, Inc. showed a decline in weekly revenue from $565 at the end of December to $164 by the end of March. Downloads showed a significant peak of 425 in the first week of January, but then trended downward, ending at 265. Active users saw an increase from 1.8K to 1.9K over the quarter.
MARVEL Future Fight from Netmarble Corporation saw a decline in weekly revenue from $332 at the end of December to $187 by the end of March. Downloads started strong at 585 and reached a peak of 1.4K in late January, before stabilizing around 117. Active users saw a decrease from 5.9K to 4.9K during the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored for a deeper understanding of app performance.